Early/laning Consider buying in order.
I500
I500
I500
I500
I500
I500
II1250
II1750
I500
Mid/Core build Left to right, sell HVM when needed.
I500
II1250
III3000
I500
II1250
III3500
III3500
III3500
III3000
Situational 1 Buy what is needed.
II1250
II1250
II1250
II1250
II1250
III3500
Core build Improved reach always first, then focus what is needed.
III3500
III3500
III4250
Situational 2 AF can combo with ult if done well.
II1250
III3000
III3000
III3000
Late game Refresher/Kevlar combo.
IV6200
IV6200
III3500
Late survival/escape
III3000
IV6200
III4250
III4250
IV6200
Dynamo Skills Order
+
+
+
1
2
+
1
2
1
2
5
5
1
2
5
5
+
+
+
1
2
+
1
2
1
2
5
5
1
2
5
5
+
+
+
1
2
+
1
2
1
2
5
5
1
2
5
5
+
+
+
1
2
+
1
2
1
2
5
5
1
2
5
5
Build Description
This build urges you to get in your opponents face, annoy them
with your abilties, then back off. In the late game, you will be able to
get around easily with large amounts of stamina, allowing you to be
the ultimate nuisance. Kinetic pulse is your best friend in this build.
Any time you use it, try to follow up with gunfire on the target, as KP
gives Dynamo a 30% gun damage increase against hit enemies for 8s.
Features:
- Melee for health and reload.
- Lots of survivability.
- Escape/initiate tools.
- Improved reach on kinetic pulse.
- Lowered ult cooldown.
- Refresher and Diviners kevlar for shielded double singularity.