earl Depending on matchup get melee first for winning, or head/mr for lose
I500
I500
I500
I500
I500
I500
I500
I500
I500
gold gold gold melee charge #1
II1250
II1250
II1250
I500
naurrrr Healing boost for skirmish, more dmg for squishy. Supressor for Haze/Wraith
II1250
II1250
II1250
II1250
II1250
II1250
armor Situational
II1250
II1250
III4250
III4250
Category 5 LIFESTRIKE FIRST. THEN MAJESTIC LEAP. build on how mobile enemy is
III3000
III3500
III3500
III3000
III3500
III3500
II1750
III3000
III4250
III3500
III4250
III3500
III3000
Category 6 Final. Escalating or Phantom
IV7450
IV6200
IV6200
Dynamo Skills Order
+
1
+
1
+
2
5
+
2
1
1
2
5
5
2
5
+
1
+
1
+
2
5
+
2
1
1
2
5
5
2
5
+
1
+
1
+
2
5
+
2
1
1
2
5
5
2
5
+
1
+
1
+
2
5
+
2
1
1
2
5
5
2
5
Build Description
"Professor Backshots Reporting for BOOTY!" THE ULTIMATE BUILD FOR DEMONIC PLAYTIME >:)))))) Prioritize Healing to skirmish close and use abilities during heal.