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Fedakyn's Grenadeir Kelvin

Kelvin

Fedakyn's Grenadeir Kelvin

Kelvin Build by Fedakyn

favorit build0

6 months ago

Early laning Buy in order, the mag to help early farming, then extra burst grenades to sustain lane presure, spirit has simply a lot of utility, while reach an boots add reliabillity to early dome and help secure kills
Basic MagazineI500
Mystic BurstI500
Extra ChargeI500
Extra SpiritI500
Mystic ReachI500
Sprint BootsI500
Early mid game Booted healing and a fast ability cycle set up your midgame, adding durability will make you not just dangerous but hard to remove as a threat, add slow resist/spirit shred to be harder to counter
Healing BoosterII1250
Improved CooldownII1250
Mystic VulnerabilityII1250
Spirit ArmorII1250
Bullet ArmorII1250
Enduring SpeedII1750
Late mid game Burst grenades are a big power spike. RR really allows you to be a grenedeir monster. spirit is useful for everything your doing. Take armor as needed, reach for dome, t4 IS usually
Improved BurstIII3500
Rapid RechargeIII3500
Improved SpiritIII3500
Improved Spirit ArmorIII4250
Improved Bullet ArmorIII4250
Improved ReachIII3500
Late game Lategame spirit scaling is core here, while taking curse against a fed carry and unstopable against cc can be impactful
Boundless SpiritIV9700
Escalating ExposureIV7450
CurseIV6200
UnstoppableIV6200

Kelvin Skills Order

Frost Grenade
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5
Ice Path
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5
Arctic Beam
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5
Frozen Shelter
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5

Build Description

This build's focus is on bleading out your opponant with bursts of grenade fire, using beam and gun to finish them off. High durability helps you win any war of attrition, and good speed on your ice path allows real mobility. Built as well to take advantage of early dome powerspike.