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Power turrets

McGinnis

Power turrets

McGinnis Build by Thumbless

favorit build0

6 months ago

Laning Bottem 3 only when losing. monster rounds help with lane creep damage, Sell when you need space
Basic MagazineI500
Monster RoundsI500
Extra StaminaI500
Sprint BootsI500
Healing RiteI500
Extra RegenI500
Extra HealthI500
Early Core Early Reach with 2 points in turret gives them the reach you need to harras across the lane
Extra ChargeI500
Extra SpiritI500
Improved CooldownII1250
Mystic ReachI500
Enduring SpeedII1750
Spirit LifestealII1250
mid core Cooldown on turret. Mystyic is better damage early
FleetfootII1250
Rapid RechargeIII3500
Superior CooldownIII4250
HealbaneII1250
Mystic VulnerabilityII1250
SuppressorII1250
late DAMAGE! reach on turret. Order can vary but mostly left to right
Warp StoneIII3000
Improved SpiritIII3500
Mystic SlowIII4250
Boundless SpiritIV9700
Escalating ExposureIV7450
Improved ReachIII3500
Escalating ResilienceIII3000
LeechIV6200
Superior StaminaIII3500
Titanic MagazineIII3500
anti stuff and tankyness situational stuff that will be really good when you need it. Refresher can be good but not needed
Metal SkinIII3000
Improved Bullet ArmorIII4250
Improved Spirit ArmorIII4250
Spirit ArmorII1250
Bullet ArmorII1250
Debuff ReducerII1250
Debuff RemoverIII4250
RefresherIV6200
Diviner's KevlarIV6200

McGinnis Skills Order

Mini Turret
+
+
1
+
2
+
1
1
1
2
5
5
2
5
2
5
Medicinal Specter
+
+
1
+
2
+
1
1
1
2
5
5
2
5
2
5
Spectral Wall
+
+
1
+
2
+
1
1
1
2
5
5
2
5
2
5
Heavy Barrage
+
+
1
+
2
+
1
1
1
2
5
5
2
5
2
5

Build Description

This build destroys objectives and let you control an area. you have high damage output and sustainabilty with the heal in a fight. leech is something you pick up really late but lets you stay way longer and fight even damage carrys one on one. ( granted that you have enough Turrets down and you hit your shots.)