Early Game (left to right) Buy High-Velocity Mag earlier if you are forced to keep a distance.
I500
I500
I500
I500
I500
II1250
III3000
III3000
Early Situational - Spirit | Pick one Buy after Torment Pulse. Sell later.
II1250
II1250
II1250
III3000
Late Upgrade Sell what you bought.
IV6200
Mid (left to right) Buy Healbane earlier if needed. Sell Extra Regen.
II1750
II1250
II1250
III3000
IV7450
II1250
Late (no order) Sell Divine Barrier & Spirit Lifesteal.
IV6200
IV6200
Flex (no order) Healing Booster is your default buy for the 1st slot.
II1250
III3000
II1250
II1250
III4250
III4250
II1250
III4250
III3000
II1250
IV6200
IV6200
IV6200
III3000
I500
III3500
II1250
III4250
Late Situational - Weapon | Pick two Read the annotations. Sell Monster Rounds & Hollow Point Ward.
III3500
III3500
III3000
IV6200
IV6200
IV6200
IV6200
Late Situational - Spirit | Pick one Read the annotations. Sell Mystic Burst.
II1250
III4250
IV6200
III3500
IV9700
III3000
IV6200
Mo & Krill Skills Order
+
+
+
+
1
2
1
2
5
1
2
5
1
2
5
+
+
+
+
1
2
1
2
5
1
2
5
1
2
5
+
+
+
+
1
2
1
2
5
1
2
5
1
2
5
+
+
+
+
1
2
1
2
5
1
2
5
1
2
5
Build Description
A Vitality-Spirit build that focuses on HP sustain with quick mobility for easier use of Combo. This build has several active item choices. Be careful about over buying.
Core active items:
Early - Divine Barrier & Warp Stone
Mid - Warp Stone & Alchemical Fire
Late - Alchemical Fire & Phantom Strike