Tildae's Hybrid Pocket for Gun & Spirit Enjoyers

Pocket

Tildae's Hybrid Pocket for Gun & Spirit Enjoyers

Pocket Build by tildae

favorit build22,805

3 days ago

Lane Choose 3 between the gun 500 items
Extra RegenI500
Monster RoundsI500
InfuserI500
Enduring SpiritI500
Close QuartersI500
Hollow Point WardI500
Restorative ShotI500
Extra StaminaI500
Mystic BurstI500
Post Lane Farming and Fighting Mystic Vuln + Barrage + Cold Front is our midgame core for damage and ganks
Mystic VulnerabilityII1250
Cold FrontII1250
Majestic LeapIII3000
Kinetic DashII1250
Mystic ShotII1250
Spirit LifestealII1250
Improved CooldownII1250
Defense - Shields Only if you like barriers, not necessary. Does not work with resists.
Veil WalkerIII3000
Enchanter's BarrierII1250
Combat BarrierII1250
Core items Always get these items, order pref is left to right
Improved BurstIII3500
Superior StaminaIII3500
Ethereal ShiftIII3000
Diviner's KevlarIV6200
Crippling HeadshotIV6200
Warp StoneIII3000
Late Game Get Divine Kevlar AT LEAST before building these
Superior CooldownIII4250
HeadhunterIII3500
Hunter's AuraIII3000
Point BlankIII3500
Burst FireIII3000
Farmer Johns You got extra money, choose based on annotations. I like Leech and Phantom best
Phantom StrikeIV6200
LeechIV6200
Soul RebirthIV6200
Spiritual OverflowIV6200
Extra Utility Buy these in specific game-state scenarios
Reactive BarrierII1250
Debuff ReducerII1250
HealbaneII1250
Metal SkinIII3000
CurseIV6200
Slowing HexII1250
Withering WhipII1250
Mystic SlowIII4250
Silence GlyphIII3000
KnockdownIII3000

Pocket Skill Order

Barrage
+
+
1
1
+
2
+
2
1
2
5
1
2
5
Flying Cloak
+
+
1
1
+
2
+
2
1
2
5
1
2
5
Enchanter's Satchel
+
+
1
1
+
2
+
2
1
2
5
1
2
5
Affliction
+
+
1
1
+
2
+
2
1
2
5
1
2
5

Build Description

Hybrid Pocket takes advantage of Pockets high base values to make use of both their Spirit and Gun potential. We start with Spirit early and use the game state to decide where to end up between Gun and Spirit.

All items have annotations to explain their use cases. It's formatted to be readable and usable by new players. Actives can be hard to get used to if you're newer which this build heavily relies on for safety.

Active items are necessary to surviving, as we generally don't run defensive green items.

3rd T3 skill upgrade is up to preference but I've been doing Ult max 2nd recently if the enemy team doesn't buy debuff reducer / remover. Always Barrage first.

I take cloak first if I want to shove the wave early, and Barrage first if against short range matchups.