Early Game Core build for ball spam, stun, mobility, health, and laning
I500
I500
I500
I500
I500
I500
I500
Mid Game Enhance ball spam, ability damage/cooldown/radius, weapon debuffs
III3500
II1250
II1250
II1250
II1750
II1250
III3500
II1250
Late Game/No Flex Peak ball spam, HP, and mobility
III4250
IV7450
III3500
III3000
III3500
Ball Flex Pick 2-3. More damage, HP, area denial, slow, or stun
II1250
III3000
III3500
III4250
III4250
IV9700
Weapon Slots Pick 1
II1250
II1250
III3000
IV6200
Situational/Counters Flex Pick 1-2
II1250
II1250
III3000
III3000
II1250
III4250
III4250
IV6200
IV6200
IV6200
III4250
IV6200
IV6200
IV6200
IV6200
Throw big balls Spam balls/stuns to harass/lockdown enemies, secure team kills, push lanes, provide area denial, and slow your enemies. Combo by throwing a ball at the feet of an enemy about to be stunned by you or the team. Combo with your weapon for more damage/lifesteal/slow.
Seven Skill Order
+
+
+
+
1
1
1
2
5
1
2
5
2
5
2
5
+
+
+
+
1
1
1
2
5
1
2
5
2
5
2
5
+
+
+
+
1
1
1
2
5
1
2
5
2
5
2
5
+
+
+
+
1
1
1
2
5
1
2
5
2
5
2
5
Build Description
Ball Lightning (1) / Static Charge (2) / Storm Cloud (4) AoE spirit damage and control centered build.
Lots of AoE damage, area denial, and stun. Power Surge (3) still provides great supplemental damage and debuff.
Movement/HP/sustain are also enhanced for survivablity.
Throw big balls!