EARLY Take in order. Skip melee items if bad range match up, see sustain bottom right.
I500
I500
I500
I500
I500
I500
I500
MID GAME Take in order. Sell EH/HR/AS. If fed, rush SC (dash) for farm. Choose B. or S. Armour first, take other later.
II1250
II1250
II1250
II1250
II1250
II1250
III3000
III4250
II1250
II1250
LATE GAME Take in order. Sell HSB/SS/ES. Choose Melee Charge or Slowing Bullets based on the enemy team. Melee charge is more tankier and helps you sustain with ML/Lifestrike.
III3500
II1250
III3500
III3500
III3000
III3500
II1250
II1250
ENDGAME Take in order. Sell Ber./SL Keep Lifestrike since it's strong with your healing. Hunter's Aura is a busted item against anyone with armour.
IV6200
IV6200
IV6200
IV9700
IV7450
III4250
III4250
END OF ENDGAME (Lol) Enemy has Hex slow = buy Overflow / Enemy hasn't got Hex slow = buy Diviners. Sell BRS/MC for Escalating or Rebirth if the game somehow hasn't ended. Sell HB for Unstop.
IV6200
IV6200
IV6200
LANING HELP Pick in bad matchups.
I500
I500
I500
Shiv Skill Order
+
+
1
+
1
+
2
5
1
2
5
2
5
1
2
5
+
+
1
+
1
+
2
5
1
2
5
2
5
1
2
5
+
+
1
+
1
+
2
5
1
2
5
2
5
1
2
5
+
+
1
+
1
+
2
5
1
2
5
2
5
1
2
5
Build Description
Redux of Infamous' Dashtank build with some of my inputs such as
slowing bullets and end game choices. The key thing about this build
is to be cost effective with 1250 items since Shiv is all about filling
slots. It's not until the end game where we start buying 6200 items.
- REMEMBER this is a build guide, not a strict must buy order. You can
ignore certain items (such as melee if you arent comfortable), this
is just an example of how cost efficient Shiv can use cheaper items
to be a dashtank.
- Added in some melee options since I really like punching. If your
lane is rough, you can skip Melee 500s and you should take
ammo scavenger and healing rite to make sure you are healthy
and getting that soul economy going.