Early Game Buy left to right. Buy Restorative Shot if losing lane, otherwise skip it! Move your mouse over the items for details!
I500
I500
I500
I500
I500
I500
I500
I500
I500
Mid Game Buy left to right. Sell Ammo Scav for Impr Cooldown. If no flex slot, skip Mystic Vuln for now and buy it later. Don't hesitate to buy actives after Warp Stone.
III3000
II1250
II1250
III3000
II1750
III3500
IV6200
III4250
II1250
II1250
Armors Resistances work differently on Goo Ball (4) but still give you great benefits. Armors scale better in late game.
II1250
II1250
III4250
III4250
II1250
II1250
II1250
III4250
Late Game Buy left to right. Make sure that you have 4 actives before buying Diviner's Kevlar.
III4250
IV7450
IV6200
IV6200
IV6200
IV6200
IV6200
Actives for Ballin' Grab one (Or multiple) of those if you want to empower your Goo Ball (4).
II1250
III3000
III3000
IV6200
IV6200
III3000
IV6200
Situational & Counters These items will help you have a better time against specific enemies. Feel free to also upgrade your Sprint Boots into Enduring Speed, if you want.
II1250
II1250
IV6200
II1250
II1250
III3500
III3500
IV6200
II1250
II1250
III3000
III3000
III3000
IV6200
IV6200
IV6200
Viscous Skill Order
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5
Build Description
"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Once you've maximized your Goo Ball (4), you can use Phantom Strike to instantly teleport to an enemy! Follow up with Splatter (1) for a big burst of damage.
Items have little notes under them. Feel free to give me some feedback on the official Discord, in the "Church of Viscous" !