Concerns of The Deep? I'm Ballin'

Viscous

Concerns of The Deep? I'm Ballin'

Viscous Build by Vinyl Mix

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1 day ago

Early Game Buy left to right. Buy Restorative Shot if losing lane, otherwise skip it! Move your mouse over the items for details!
Melee LifestealI500
Restorative ShotI500
Spirit StrikeI500
High-Velocity MagI500
Monster RoundsI500
Ammo ScavengerI500
Mystic BurstI500
Extra StaminaI500
Sprint BootsI500
Mid Game Buy left to right. Sell Ammo Scav for Impr Cooldown. If no flex slot, skip Mystic Vuln for now and buy it later. Don't hesitate to buy actives after Warp Stone.
Torment PulseIII3000
Improved CooldownII1250
Mystic VulnerabilityII1250
Warp StoneIII3000
Enduring SpeedII1750
Improved BurstIII3500
Phantom StrikeIV6200
Superior CooldownIII4250
HealbaneII1250
Duration ExtenderII1250
Armors Resistances work differently on Goo Ball (4) but still give you great benefits. Armors scale better in late game.
Bullet ArmorII1250
Spirit ArmorII1250
Improved Bullet ArmorIII4250
Improved Spirit ArmorIII4250
Combat BarrierII1250
Enchanter's BarrierII1250
Reactive BarrierII1250
Debuff RemoverIII4250
Late Game Buy left to right. Make sure that you have 4 actives before buying Diviner's Kevlar.
Superior DurationIII4250
Escalating ExposureIV7450
Diviner's KevlarIV6200
Mystic ReverbIV6200
FrenzyIV6200
Spiritual OverflowIV6200
LeechIV6200
Actives for Ballin' Grab one (Or multiple) of those if you want to empower your Goo Ball (4).
Return FireII1250
Majestic LeapIII3000
Metal SkinIII3000
UnstoppableIV6200
ColossusIV6200
Ethereal ShiftIII3000
Magic CarpetIV6200
Situational & Counters These items will help you have a better time against specific enemies. Feel free to also upgrade your Sprint Boots into Enduring Speed, if you want.
Mystic ShotII1250
Melee ChargeII1250
Crippling HeadshotIV6200
Debuff ReducerII1250
Restorative LocketII1250
Rescue BeamIII3500
LifestrikeIII3500
Soul RebirthIV6200
Cold FrontII1250
DecayII1250
Silence GlyphIII3000
Surge of PowerIII3000
KnockdownIII3000
CurseIV6200
RefresherIV6200
Echo ShardIV6200

Viscous Skill Order

Splatter
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5
The Cube
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5
Puddle Punch
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5
Goo Ball
+
+
+
+
1
2
1
1
2
5
5
1
2
2
5
5

Build Description

"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Once you've maximized your Goo Ball (4), you can use Phantom Strike to instantly teleport to an enemy! Follow up with Splatter (1) for a big burst of damage.
Items have little notes under them. Feel free to give me some feedback on the official Discord, in the "Church of Viscous" !