10.3.24 - Vegas-Inspired Escalating Exposure

Viscous

10.3.24 - Vegas-Inspired Escalating Exposure

Viscous Build by Yuma

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3 days ago

Early Get these in order
Healing RiteI500
Mystic BurstI500
Melee LifestealI500
Spirit StrikeI500
Extra ChargeI500
Monster RoundsI500
Extra StaminaI500
Mid REPLACE - Healing Rite and Spirit Strike
Torment PulseIII3000
HealbaneII1250
Spirit LifestealII1250
LifestrikeIII3500
Improved CooldownII1250
Late Get these in order; Cooldown goes to Orb
Improved BurstIII3500
Warp StoneIII3000
Rapid RechargeIII3500
Superior StaminaIII3500
Superior CooldownIII4250
1st Flex Slot + 2nd Flex Slot Core of Build
Mystic VulnerabilityII1250
Ethereal ShiftIII3000
Escalating ExposureIV7450
Flex Slot 3
Phantom StrikeIV6200
Flex Slot 4 Either choice acceptable
Mystic ReverbIV6200
Magic CarpetIV6200
Alternate Flex Slot 4
Superior DurationIII4250
Diviner's KevlarIV6200
RefresherIV6200
Ignore Below if Just Starting Out Weapon Damage Choices (when everything else is bought), Situationals, Rich, and Explanations Below
Extra Weapon DMG fills You can sell Monster Rounds for a total of 3 free DMG slots. Weapon DMG is not as important, but when you have spare souls to spend, you should aim for these choices. They are ordered by order of importance/value for Viscous.
Alchemical FireIII3000
Spiritual OverflowIV6200
Long RangeII1250
SharpshooterIII4250
Intensifying MagazineIII3000
Pristine EmblemIII3000
Anti-Silencing Emergency Use if Haze Silence Build. Replace Life strike and any life actives.
Metal SkinIII3000
UnstoppableIV6200
Situationals 99% of the time you'll ignore this. Vitality Items can replace Lifestrike or Healbane.
DecayII1250
Rescue BeamIII3500
Debuff RemoverIII4250
Reactive BarrierII1250
Improved Bullet ArmorIII4250
Improved Spirit ArmorIII4250
Bullet ArmorII1250
Spirit ArmorII1250
Rich These are super expensive replacements that 99% of the time you will not be buying.
LeechIV6200
FrenzyIV6200
Boundless SpiritIV9700
Why Not Take...? Hover over for Explanation
Improved SpiritIII3500
Mystic ShotII1250
Soul Shredder BulletsII1250
Active ReloadII1250
Veil WalkerIII3000
Majestic LeapIII3000
FortitudeIII3000
Mystic SlowIII4250
Improved ReachIII3500
Surge of PowerIII3000
CurseIV6200
Echo ShardIV6200
KnockdownIII3000
Silence GlyphIII3000
Explanation of Build You're a team fight disruption machine with Goo Orb and Goo Splatter. Goo Fist is also great for applying some chunky damage and slows, as well as movement utility. The actives in this build are based off of the cool shit I saw Vegas do in clips, seems like a solid way to confirm damage.
Explanation of Ability Choices Splatter is my favorite first buy, and Goo Cube used to be ignorable but feels mandatory with Zipline Boost changes. I always aim to upgrade Goo Orb first to max, followed by splatter, punch, and then cube. But getting each to 2 is pretty important first.
When do I buy situationals? Generally I stick to the build as closely as possible, but if a particular thing is decimating your team, you should aim to make replacements. The "Haze Anti Silence" section is the most important situational IMO, if that is destroying your team you should grab those ASAP, highest priority.
Viscous He's a cutie. :)

Viscous Skill Order

Splatter
+
1
+
1
+
1
+
1
2
2
2
2
5
5
5
5
The Cube
+
1
+
1
+
1
+
1
2
2
2
2
5
5
5
5
Puddle Punch
+
1
+
1
+
1
+
1
2
2
2
2
5
5
5
5
Goo Ball
+
1
+
1
+
1
+
1
2
2
2
2
5
5
5
5

Build Description

This is a mixture of my personal build with adjustments from watching Vegas play ACTIVE GOO ORB gameplay.

It focuses entirely on spirit damage (shocker) and utilizing Goo Splatter and Goo Orb for decimating team fights.

I hate when builds don't tell you what you're supposed to replace! So, each item has an explanation on hover or in the category description.

There are also explanations for situationals down below, including what items to replace.

PLEASE NOTE: I AM NOT A MLG PRO VISCOUS. I just think he's really neat :>

- YumaK