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Ice is Nice and Will Suffice

Kelvin

Ice is Nice and Will Suffice

Build Kelvin par Amondin

favorit build0

il y a 1 mois

Lane Core Unless you need something sooner, get everything in this guide left to right.
Chargeur à grande vitesseI500
Rite de guérisonI500
Cœur vaillantI500
Bottes de courseI500
Portée mystiqueI500
Nova curativeII1750
Early to Mid-game Core Buy Healbane before Healing Booster if the enemy team has a Health Nova or dedicated healer.
AmplisoinsII1250
Châtiment curatifII1250
ProlongationII1250
Temps de récupération amélioréII1250
Vitesse persistanteII1750
SabotageII1250
Faisceau de détresseIII3000
Vulnérabilité mystiqueII1250
Onde de tourmentIII3000
Mid to Late-Game Core All imbuements go into Arctic Beam.
Ralentissement mystiqueIII4250
Temps de récupération supérieurIII4250
Prolongation supérieureIII4250
Portée amélioréeIII3500
Exposition spirituelleIV7450
Final Spirit Upgrade Pick one of these.
Profusion spirituelleIV9700
Kevlar de l'augureIV6200
Éclat d'échoIV6200
Réverbération mystiqueIV6200
Vitality Slot Options Replace Health Nova with one of these when you get your 1's 2nd upgrade. Don't hesitate to replace 1 or 2 spirit items in your flex slots with any of these if you need them badly enough.
ColosseIV6200
Retour de balleII1250
Dissipateur d'effets négatifsIII4250
SangsueIV6200
Cuir blindéIII3000
Balles drainantesIV6200
InhibiteurIV6200
RenaissanceIV6200
IntouchableIV6200
Weapon Slot Options Check the annotations for details. Don't use any flex slots on these under almost any circumstances.
Défense renforcéeIII3000
Aura prédatriceIII3000
Emblème immaculéIII3500
PyroalchimieIII3000
Balles toxiquesIII3000
Pierre de distorsionIII3000
Brise-têteIV6200
FrénésieIV6200
Saturation spirituelleIV6200

Ordre des Compétences Kelvin

Grenade de givre
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5
Voie glacée
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5
Rayon arctique
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5
Dôme gelé
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5

Description du Build

This build focuses on the 3 and relies on items for healing support, which is dramatically more effective than focusing on the 1 for kill potential, and ends up preventing more damage to allies than your 1 would have healed anyway. You're much better off doing this and healing with your 1 late-game when you already have a lot of spirit items and want to sell Health Nova.