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Fedakyn's Grenadeir Kelvin

Kelvin

Fedakyn's Grenadeir Kelvin

Build Kelvin par Fedakyn

favorit build0

il y a 2 semaines

Early laning Buy in order, the mag to help early farming, then extra burst grenades to sustain lane presure, spirit has simply a lot of utility, while reach an boots add reliabillity to early dome and help secure kills
Chargeur de baseI500
Choc mystiqueI500
Charge bonusI500
Esprit bonusI500
Portée mystiqueI500
Bottes de courseI500
Early mid game Booted healing and a fast ability cycle set up your midgame, adding durability will make you not just dangerous but hard to remove as a threat, add slow resist/spirit shred to be harder to counter
AmplisoinsII1250
Temps de récupération amélioréII1250
Vulnérabilité mystiqueII1250
Pare-espritII1250
Pare-balleII1250
Vitesse persistanteII1750
Late mid game Burst grenades are a big power spike. RR really allows you to be a grenedeir monster. spirit is useful for everything your doing. Take armor as needed, reach for dome, t4 IS usually
Choc amélioréIII3500
Recharge rapideIII3500
Esprit amélioréIII3500
Pare-esprit amélioréIII4250
Pare-balle amélioréIII4250
Portée amélioréeIII3500
Late game Lategame spirit scaling is core here, while taking curse against a fed carry and unstopable against cc can be impactful
Profusion spirituelleIV9700
Exposition spirituelleIV7450
MalédictionIV6200
IntouchableIV6200

Ordre des Compétences Kelvin

Grenade de givre
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5
Voie glacée
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5
Rayon arctique
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5
Dôme gelé
+
+
+
+
1
2
1
5
1
2
1
2
2
5
5

Description du Build

This build's focus is on bleading out your opponant with bursts of grenade fire, using beam and gun to finish them off. High durability helps you win any war of attrition, and good speed on your ice path allows real mobility. Built as well to take advantage of early dome powerspike.