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Fata Morgana (zyn)

Mirage

Fata Morgana (zyn)

Build Mirage par sacrifice the utilitarians

favorit build0

il y a 1 mois

Early On double lanes stack regen more. Try to fill slots asap for value.
Tir curatifI500
Balles antimonstresI500
Ramasse-balleI500
Bonus de PVI500
Bottes de courseI500
Bonus de régénérationI500
Useful
Rite de guérisonI500
Protection d'urgenceII1250
Core guns KD/Swift asap
Élan cinétiqueII1250
Tir véloceII1250
Défense renforcéeIII3000
RafaleIII3000
Pierre de distorsionIII3000
Brise-têteIV6200
Core spirit QSR = 3
Rechargement éclairII1250
Éclat d'échoIV6200
Temps de récupération amélioréII1250
ProlongationII1250
Protection
Balles voleuses de vieII1250
Retour de balleII1250
Vitesse persistanteII1750
Pare-espritII1250
Pare-esprit amélioréIII4250
IntouchableIV6200
Alternatives
Emblème immaculéIII3500
Aura prédatriceIII3000
Chargeur exponentielIII3000
Boosts All on 1
Temps de récupération supérieurIII4250
Prolongation supérieureIII4250
Actives Hex/Decay early is great
Malédiction de ralentissementII1250
DécompositionII1250
MalédictionIV6200
Rarely Add whatever
Cuir blindéIII3000
Châtiment curatifII1250
Pare-balleII1250
Pare-balle amélioréIII4250
Frappe spectraleIV6200
Never Only for that one 40 min game
RicochetIV6200
Balles toxiquesIII3000
InhibiteurIV6200
Early Scarab the waves if you get harassed for ridiculous heals. Mark dominates open areas, while Monster Rounds lets you control waves. Push to enemy Guardian if possible. If your friendlies are getting dived on other lanes and you can turn it, just TP in. Combining Monster Rounds with Scarab melts objectives. Fill your slots asap, later on upgrade. One active purple is a good pick.
Mid Rush Headhunter. Get as many ganks and pushes going as possible. If your team is passive, get Unstoppable earlier for relatively safe splitpushing. Pushing deeper and denying enemy jungle pays Unstoppable back. With Traveler you'll always be on time for anything big. Goal is to build up secondary bullet resistance through damage items, in order to retain high damage while saving 4250 on Imp. Bullet Armor. Spirit Armor is still a must.
Late Don't get picked off and die solo. You boost the damage of everyone in your team, and have incredible CC in team fights.

Ordre des Compétences Mirage

Tornade
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5
Scarabées de feu
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5
Marque de Djinn
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5
Voyage
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5

Description du Build

Gun build, focusing on the strongest parts of Mirage's kit.