Early On double lanes stack regen more. Try to fill slots asap for value.
I500
I500
I500
I500
I500
I500
Useful
I500
II1250
Core guns KD/Swift asap
II1250
II1250
III3000
III3000
III3000
IV6200
Core spirit QSR = 3
II1250
IV6200
II1250
II1250
Protection
II1250
II1250
II1750
II1250
III4250
IV6200
Alternatives
III3500
III3000
III3000
Boosts All on 1
III4250
III4250
Actives Hex/Decay early is great
II1250
II1250
IV6200
Rarely Add whatever
III3000
II1250
II1250
III4250
IV6200
Never Only for that one 40 min game
IV6200
III3000
IV6200
Early Scarab the waves if you get harassed for ridiculous heals. Mark dominates open areas, while Monster Rounds lets you control waves. Push to enemy Guardian if possible. If your friendlies are getting dived on other lanes and you can turn it, just TP in. Combining Monster Rounds with Scarab melts objectives. Fill your slots asap, later on upgrade. One active purple is a good pick.
Mid Rush Headhunter. Get as many ganks and pushes going as possible. If your team is passive, get Unstoppable earlier for relatively safe splitpushing. Pushing deeper and denying enemy jungle pays Unstoppable back. With Traveler you'll always be on time for anything big. Goal is to build up secondary bullet resistance through damage items, in order to retain high damage while saving 4250 on Imp. Bullet Armor. Spirit Armor is still a must.
Late Don't get picked off and die solo. You boost the damage of everyone in your team, and have incredible CC in team fights.
Ordre des Compétences Mirage
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5
+
+
1
+
+
1
2
2
1
2
1
5
5
5
2
5
Description du Build
Gun build, focusing on the strongest parts of Mirage's kit.