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TP Healer

Mirage

TP Healer

Build Mirage par ninjabladeJr

favorit build0

il y a 6 mois

Early Your 1st for pinning, punching, and creep damage if out of position
Drain de mêléeI500
Tir rapprochéI500
Bonus de PVI500
Charge bruteII1250
Tapis volantIV6200
Choc mystiqueI500
L Optional Then 2nd for sustain. Enemy then any extra on minions.
Frappe spirituelleI500
Protection enchantéeII1250
Protection d'urgenceII1250
Early
Esprit bonusI500
Vitesse persistanteII1750
Tir mystiqueII1250
Châtiment curatifII1250
FortitudeIII3000
Faisceau de détresseIII3000
Mid Finally your 3rd is weak until you get more spirit but helps confirm
Vulnérabilité mystiqueII1250
Esprit amélioréIII3500
Balles de pénitenceII1250
Regain de puissanceIII3000
Balles toxiquesIII3000
Exposition spirituelleIV7450
Late
Choc amélioréIII3500
PyroalchimieIII3000
À bout portantIII3500
Profusion spirituelleIV9700
Pare-espritII1250
Pare-balleII1250
End
RicochetIV6200
InhibiteurIV6200
Pare-esprit amélioréIII4250
SourdineIV7450
Late Options Sell Melee Charge/Quicksilver Reload if you still have them for one of these.
AmplisoinsII1250
Vol de vie spirituelII1250
Saturation spirituelleIV6200
SangsueIV6200
Kevlar de l'augureIV6200
Emblème immaculéIII3500
Brise-têteIV6200
Frappe spectraleIV6200
Balles drainantesIV6200
Réverbération mystiqueIV6200
Balles toxiquesIII3000
DécompositionII1250
Frappe fortifianteIII3500
As needed items Buy when needed
Coup d'enclumeIII3000
Bottes de courseI500
Médaillon de soinII1250
Réverbération mystiqueIV6200
Pied plumeII1250
Tir mystiqueII1250
FortitudeIII3000
Dissipateur d'effets négatifsIII4250
Cuir blindéIII3000
MalédictionIV6200
RenaissanceIV6200
Chargeur à grande vitesseI500
Pare-balleII1250
Pare-balle amélioréIII4250
Choc amélioréIII3500

Ordre des Compétences Mirage

Tornade
+
+
+
+
1
2
1
1
2
2
1
2
5
5
5
5
Scarabées de feu
+
+
+
+
1
2
1
1
2
2
1
2
5
5
5
5
Marque de Djinn
+
+
+
+
1
2
1
1
2
2
1
2
5
5
5
5
Voyage
+
+
+
+
1
2
1
1
2
2
1
2
5
5
5
5

Description du Build

The goal of this build is to be a Team Support character.
Your goal is Magic Carpet and Rescue Beam.

SPIRIT IS KING. For example, you might wonder why I rush
Magic Carpet and Rescue Beam? Not only are they both over powered
but Magic Carpet gives +15 Spirit Power increasing your 3rd by 17
damage each stack. Max stacks are 8 unupgrade and 12 fully upgraded
so thats 136 or 204 extra damage from that alone! Rescue Beam adds
9 power or 5 damage each stack so 40 to 60 damage!

To add to this Magic Carpet gives you more map presence and
survivability where as Rescue Beam is an amazing item for your Team
This will combo nicely with your TP ult as you can quickly get to
a hurt teammate, assess the fight, and ether heal your mate
and fight or Magic Carpet/Tornado away while also use the Beam to
pull your mate to safety.
(Just before the Carpet arrives cast Beam or Beam then Tornado away)