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Aggo Mo & Krill

Mo & Krill

Aggo Mo & Krill

Build Mo & Krill par Caleb

favorit build0

il y a 1 mois

Laning Stay Aggressive and Use Scorn to Sustain
Tir rapprochéI500
Balles antimonstresI500
Cœur vaillantI500
Choc mystiqueI500
Bottes de courseI500
Rechargement éclairII1250
If Bullied
Bonus de régénérationI500
Rite de guérisonI500
Bonus d'enduranceI500
Time to rotate Left to right and pickup defense as needed. If ahead, I like to grab SoP early.
Onde de tourmentIII3000
AmplisoinsII1250
Balles de pénitenceII1250
Pied plumeII1250
Vulnérabilité mystiqueII1250
Regain de puissanceIII3000
Vitesse persistanteII1750
Endurance supérieureIII3500
Situational/Defense Grab as needed in mid and late game
Pare-espritII1250
Pare-balleII1250
Châtiment curatifII1250
Protection d'urgenceII1250
Atténuateur d'effets négatifsII1250
Protection enchantéeII1250
Protection de combatII1250
Pare-esprit amélioréIII4250
Pare-balle amélioréIII4250
Aura prédatriceIII3000
Situational Actives Buy as needed even if early.
DécompositionII1250
Malédiction de ralentissementII1250
Frappe spectraleIV6200
Coup d'enclumeIII3000
Cuir blindéIII3000
Retour de balleII1250
Pierre de distorsionIII3000
MalédictionIV6200
Power/Luxury/Situational Offense Take as needed. These are powerful but costly, so just make sure you're getting value from it. Also some situational offense items that I wouldn't always buy.
Kevlar de l'augureIV6200
Exposition spirituelleIV7450
RembobineurIV6200
Temps de récupération supérieurIII4250
Prolongation supérieureIII4250
À bout portantIII3500

Ordre des Compétences Mo & Krill

Intimidation
+
1
+
2
+
1
2
1
+
1
2
5
5
2
5
5
Forage
+
1
+
2
+
1
2
1
+
1
2
5
5
2
5
5
Jet de sable
+
1
+
2
+
1
2
1
+
1
2
5
5
2
5
5
Dérouillée
+
1
+
2
+
1
2
1
+
1
2
5
5
2
5
5

Description du Build

Mo & Krill build meant to play aggressively in lane and to hunt down enemies and look for easy picks later on. Use Scorn early to sustain in lane and bully enemy team. As game goes on, your burrow is your best way to move and stay alive. Ult is teamfight winner.

I've written my logic for when/why to buy most of the items. Every game is different, so please don't feel like you have to follow this build exactly - adapt to what you and your team needs.