First 500 Laning Phase Core, get greens first for sustain, orange purples if winning, keep neutral enemies alive near shop for early scorn heals.
I500
I500
I500
I500
I500
I500
I500
I500
Second 1250 Greens and Oranges for smovement/rush purples if you are snowballing
II1250
II1250
II1750
II1250
II1250
II1250
II1250
Optional Defense get for counters against the enemy carry, trash enduring spirit
II1250
II1250
II1250
II1250
III3000
III4250
III4250
II1250
III3000
Third 3000 early torment for lane, buffs on combo, pick warp when needed
III3000
III4250
III3500
III3500
III3000
Late 6200 Sustain items good, all actives are preferences
IV6200
IV7450
IV9700
IV6200
IV6200
IV6200
IV6200
IV6200
IV6200
Ordre des Compétences Mo & Krill
+
+
1
+
+
1
2
5
2
5
1
2
5
1
2
5
+
+
1
+
+
1
2
5
2
5
1
2
5
1
2
5
+
+
1
+
+
1
2
5
2
5
1
2
5
1
2
5
+
+
1
+
+
1
2
5
2
5
1
2
5
1
2
5
Description du Build
Main focus is buffing your burrow and movement to be able to taverse the new bigger map. Sustain items are included to keep you in the game without relying the need to go back to shop. Every neutral enemies should be considered healthpacks with Scorn.