Lane Skip melee items if ill-suited to your lane
I500
I500
II1250
I500
I500
I500
I500
I500
Early Game
II1250
II1250
II1750
II1250
II1250
II1250
III3500
II1250
Mid Game Imbue 2 all. Sell Res Shot or Extra Stam if needed
III3000
III3500
III4250
IV6200
III3000
III4250
III3500
II1250
II1250
Lategame/Endgame Options Picks all get far more situational here, it strongly depends on the scenario
IV6200
III3000
IV6200
IV6200
III4250
IV6200
III4250
III3000
IV6200
Ordre des Compétences Shiv
+
+
1
+
1
+
2
1
2
5
1
2
5
5
2
5
+
+
1
+
1
+
2
1
2
5
1
2
5
5
2
5
+
+
1
+
1
+
2
1
2
5
1
2
5
5
2
5
+
+
1
+
1
+
2
1
2
5
1
2
5
5
2
5
Description du Build
Some things to note:
- Melee items aren't necessarily worth investing in if they don't suit your lane, and they aren't required for this build to function.
- With the exception of Melee Charge, the melee items also work on Quick Melee. You can use this to quickly trigger their effects after closing distance without much risk of getting parried.
- Be flexible. No build will work perfectly when the exact same items are taken, and in the exact same order, every single game. Learn to adapt and for most items don't hesitate to skip them if you have a good reason to.