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Concerns of The Deep? I'm Ballin'

Viscous

Concerns of The Deep? I'm Ballin'

Build Viscous par Vinyl Mix

favorit build20,987

il y a 4 jours

Early Game Buy left to right. Resto Shot can be skipped if you aren't struggling. Move your mouse over the items for details!
Drain de mêléeI500
Tir curatifI500
Frappe spirituelleI500
Chargeur à grande vitesseI500
Choc mystiqueI500
Balles antimonstresI500
Portée mystiqueI500
Bonus d'enduranceI500
Bottes de courseI500
Mid Game Buy left to right. Skip Impr Cooldown if no flex slot, buy it later. Superior Stam can be skipped and bought later. Also don't forget to buy actives after Phantom Strike.
Onde de tourmentIII3000
Temps de récupération amélioréII1250
Pierre de distorsionIII3000
Choc amélioréIII3500
Endurance supérieureIII3500
Frappe spectraleIV6200
Temps de récupération supérieurIII4250
Châtiment curatifII1250
Portée amélioréeIII3500
ProlongationII1250
Armors Resistances work differently on Goo Ball (4) but still give you great benefits. Armors scale better in late game.
Pare-balleII1250
Pare-balle amélioréIII4250
Pare-espritII1250
Pare-esprit amélioréIII4250
Protection enchantéeII1250
Protection d'urgenceII1250
Atténuateur d'effets négatifsII1250
Dissipateur d'effets négatifsIII4250
Late Game Buy left to right. Get more Spirit Items as you unlock flex slots. Otherwise, get Leech and Gun items. Make sure that you have 4 Actives before you buy Diviner's Kevlar.
Prolongation supérieureIII4250
Kevlar de l'augureIV6200
Vulnérabilité mystiqueII1250
Exposition spirituelleIV7450
Réverbération mystiqueIV6200
SangsueIV6200
FrénésieIV6200
Saturation spirituelleIV6200
Actives for Ballin' Grab one (Or multiple) of those if you want to empower your Goo Ball (4).
Retour de balleII1250
Nova curativeII1750
Bond majestueuxIII3000
Cuir blindéIII3000
IntouchableIV6200
ColosseIV6200
Tapis volantIV6200
Éclat d'échoIV6200
Situational & Counters These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
Tir mystiqueII1250
Balles de pénitenceII1250
Charge bruteII1250
Brise-têteIV6200
Vitesse persistanteII1750
Rite de guérisonI500
Médaillon de soinII1250
Faisceau de détresseIII3000
Frappe fortifianteIII3500
Ramasse-balleI500
Souffle glacialII1250
RenaissanceIV6200
DécompositionII1250
Glyphe de silenceIII3000
Regain de puissanceIII3000
Coup d'enclumeIII3000
RembobineurIV6200
MalédictionIV6200
Profusion spirituelleIV9700

Ordre des Compétences Viscous

Explosion gluante
+
+
+
+
1
2
1
1
2
5
5
1
2
5
2
5
Cube gélatineux
+
+
+
+
1
2
1
1
2
5
5
1
2
5
2
5
Poing poisseux
+
+
+
+
1
2
1
1
2
5
5
1
2
5
2
5
Boule visqueuse
+
+
+
+
1
2
1
1
2
5
5
1
2
5
2
5

Description du Build

"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Once you've maximized your Goo Ball (4), you can use Phantom Strike to instantly teleport to an enemy! Follow up with Splatter (1) for a big burst of damage.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5