Early Game Use balls to push creep waves and stuns to ward off attackers or gank







Mid Game Enhance ability cooldown/duration/reach and weapon damage







Late Game/No Flex Top row first







Ball Flex Pick 2-3








Situational/Counters Flex Pick 1-2















Throw big balls At stunned enemies while they are debuffed by your weapon/power surge abiltiy, at creep waves or camps, or at walls/floor for area denial
Kolejność Umiejętności Seven

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Opis Buildu
Ball Lightning (1) / Static Charge (2) AoE spirit damage and control centered build.
Lots of AoE damage, area denial, and stun. Power Surge (3) still provides great supplemental damage and spirit resist debuff.
Movement/HP/sustain are also enhanced for survivablity.
Throw big balls!