Early (Ordered)
I500
I500
I500
I500
I500
I500
I500
I500
I500
Early-->Mid
II1250
II1250
II1750
II1250
II1250
II1250
II1250
II1250
II1250
Mid
III3000
III3000
III3500
II1250
III4250
III3000
II1250
II1250
III4250
Mid to Late
IV6200
IV6200
IV6200
III4250
III4250
Late (Consider colossus as well)
IV7450
IV9700
IV6200
IV6200
Melee Items for a little less spirit
I500
I500
III3500
III3500
II1250
III3000
IV6200
Situation Healing/Anti-Healing
I500
I500
I500
II1750
II1250
II1250
Situation/Anti-CC
II1250
III4250
IV6200
III3000
For your Consideration
I500
III3500
II1250
III3000
IV6200
III3500
Ordem de Habilidades de Mo e Krill
+
+
+
+
1
1
2
5
1
2
2
5
1
2
5
5
+
+
+
+
1
1
2
5
1
2
2
5
1
2
5
5
+
+
+
+
1
1
2
5
1
2
2
5
1
2
5
5
+
+
+
+
1
1
2
5
1
2
2
5
1
2
5
5
Descrição da Build
This is my annotated build that gives people new to
M&K or not so new some insight on items I have found helpful while
playing them.
In its primary configuration is attempting to
consistently hold down enemies and one combo them to death,
playing off M&Ks great gank potential and tanking.
Alternativly,
melee is pretty fun and serves as a good hybrid gun Spirit build for
the two fo them found in the melee section are items good for that.
Updated as needed and as reps are put in onto it.