Early Game Buy left to right. Resto Shot can be skipped if you aren't struggling. Move your mouse over the items for details!
I500
I500
I500
I500
I500
I500
I500
I500
I500
Mid Game Buy left to right. Skip Impr Cooldown if no flex slot, buy it later. Superior Stam can be skipped and bought later. Also don't forget to buy actives after Phantom Strike.
III3000
II1250
III3000
III3500
III3500
IV6200
III4250
II1250
III3500
II1250
Armors Resistances work differently on Goo Ball (4) but still give you great benefits. Armors scale better in late game.
II1250
III4250
II1250
III4250
II1250
II1250
II1250
III4250
Late Game Buy left to right. Get more Spirit Items as you unlock flex slots. Otherwise, get Leech and Gun items. Make sure that you have 4 Actives before you buy Diviner's Kevlar.
III4250
IV6200
II1250
IV7450
IV6200
IV6200
IV6200
IV6200
Actives for Ballin' Grab one (Or multiple) of those if you want to empower your Goo Ball (4).
II1250
II1750
III3000
III3000
IV6200
IV6200
IV6200
IV6200
Situational & Counters These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II1250
II1250
II1250
IV6200
II1750
I500
II1250
III3000
III3500
I500
II1250
IV6200
II1250
III3000
III3000
III3000
IV6200
IV6200
IV9700
Viscous Yetenek Sırası
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Yapım Açıklaması
"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Once you've maximized your Goo Ball (4), you can use Phantom Strike to instantly teleport to an enemy! Follow up with Splatter (1) for a big burst of damage.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5