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IceAgeMan (Support/Healer Build)

凯尔文

IceAgeMan (Support/Healer Build)

凯尔文 创建者 David

favorit build0

1 个月前

Buy order HN > HVM > HB/MR/DE. Focus on keeping yourself/partner in lane long enough to get ulti, then score kills with ulti and icebeams.
治疗仪式I500
治疗之环II1750
高速弹匣I500
治疗强化II1250
触手可及I500
余威回荡II1250
Optional ES if losing lane. SS for aggressive lane. HB is for teamfighting sustain mid game. Sell later.
元灵常驻I500
大伤元气I500
不治魔咒II1250
Core Build Finishers Rescue beam can be first if you have a solid partner/need more heals. Purple for more damage. Boots are needed for Icepath's true power. Cooldown on Ulti, Reach on Beam. Duration on Beam/Ulti, depends on how game is going.
加速冷却II1250
营救光束III3000
元灵压制II1250
疾跑靴I500
疾速不怠II1750
超速冷却III4250
手到擒来III3500
余威久久III4250
秘术缓速III4250
Flex Slots I like Improved Spirit & Boundless Spirit. Get MV/EE if team doesn't have. MR on Beam goes insane. Knockdown for more CC.
灵力高涨III3500
灵力无边IV9700
秘术脆弱II1250
伤上加伤IV7450
秘术余波IV6200
痛苦脉冲III3000
天锤压顶III3000
Situational/Defense Warp Stone into ulti. Leech/MS for more survive. Rebirth is very strong flex with your heals. Armor/Stamina for hard games where you keep getting ganked.
原地复活IV6200
吸血蝗IV6200
铜墙铁壁III3000
传送石III3000
子弹护甲II1250
元灵护甲II1250
高级子弹护甲III4250
高级元灵护甲III4250
耐力补给I500
超凡耐力III3500
No Flex/Super Late Get these if you have no flex (rare) or want to juice up your gun
碎魂子弹II1250
无暇勋章III3500
巨型弹匣III3500
元灵漫溢IV6200
爆头破防IV6200

凯尔文 技能顺序

冰霜手雷
+
+
1
+
2
+
1
5
1
2
5
1
2
5
2
5
冰封路径
+
+
1
+
2
+
1
5
1
2
5
1
2
5
2
5
极寒光束
+
+
1
+
2
+
1
5
1
2
5
1
2
5
2
5
冰冻庇护
+
+
1
+
2
+
1
5
1
2
5
1
2
5
2
5

Build 描述

Support via healing and powerful spirit damage. Dehabilitate enemies by spamming your Ice Beam/Grenade and healing yourself and ally.

Level up beam first to max to accomplish this. The sooner you get level 5 beam, the sooner you can dominate the lane. Use it to hit heros behind walls and off towers by shooting it near them at other enemies.

Get one level in your ulti right away for solo-kill potential on nearly any hero with ice beam/grenade/ulti combo.

Max out Ice Path next for gank/escape/urn/movement capabilities.

Grenade is last but you can always throw one early point if you are ahead and want to throw two grenades.