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10.3.24 - Vegas-Inspired Escalating Exposure

魔液

10.3.24 - Vegas-Inspired Escalating Exposure

魔液 创建者 Yuma

favorit build0

1 个月前

Early Get these in order
治疗仪式I500
秘术爆发I500
近战吸血I500
大伤元气I500
额外充能I500
猎怪弹I500
耐力补给I500
Mid REPLACE - Healing Rite and Spirit Strike
痛苦脉冲III3000
不治魔咒II1250
元灵吸血II1250
吸命重击III3500
加速冷却II1250
Late Get these in order; Cooldown goes to Orb
增强爆发III3500
传送石III3000
火速充能III3500
超凡耐力III3500
超速冷却III4250
1st Flex Slot + 2nd Flex Slot Core of Build
秘术脆弱II1250
身躯虚化III3000
伤上加伤IV7450
Flex Slot 3
幻影突袭IV6200
Flex Slot 4 Either choice acceptable
秘术余波IV6200
魔毯IV6200
Alternate Flex Slot 4
余威久久III4250
金刚宝衫IV6200
技能刷新IV6200
Ignore Below if Just Starting Out Weapon Damage Choices (when everything else is bought), Situationals, Rich, and Explanations Below
Extra Weapon DMG fills You can sell Monster Rounds for a total of 3 free DMG slots. Weapon DMG is not as important, but when you have spare souls to spend, you should aim for these choices. They are ordered by order of importance/value for Viscous.
炼金之火III3000
元灵漫溢IV6200
远击威力II1250
神枪手III4250
火力渐升III3000
无暇勋章III3500
Anti-Silencing Emergency Use if Haze Silence Build. Replace Life strike and any life actives.
铜墙铁壁III3000
势不可挡IV6200
Situationals 99% of the time you'll ignore this. Vitality Items can replace Lifestrike or Healbane.
衰变II1250
营救光束III3000
减益消除III4250
应急屏障II1250
高级子弹护甲III4250
高级元灵护甲III4250
子弹护甲II1250
元灵护甲II1250
Rich These are super expensive replacements that 99% of the time you will not be buying.
吸血蝗IV6200
末路狂徒IV6200
灵力无边IV9700
Why Not Take...? Hover over for Explanation
灵力高涨III3500
秘术射击II1250
碎魂子弹II1250
高速装填II1250
穿幕行者III3000
升空飞跃III3000
坚毅之心III3000
秘术缓速III4250
手到擒来III3500
灵能涌动III3000
诅咒IV6200
回音碎片IV6200
天锤压顶III3000
沉默符文III3000
Explanation of Build You're a team fight disruption machine with Goo Orb and Goo Splatter. Goo Fist is also great for applying some chunky damage and slows, as well as movement utility. The actives in this build are based off of the cool shit I saw Vegas do in clips, seems like a solid way to confirm damage.
Explanation of Ability Choices Splatter is my favorite first buy, and Goo Cube used to be ignorable but feels mandatory with Zipline Boost changes. I always aim to upgrade Goo Orb first to max, followed by splatter, punch, and then cube. But getting each to 2 is pretty important first.
When do I buy situationals? Generally I stick to the build as closely as possible, but if a particular thing is decimating your team, you should aim to make replacements. The "Haze Anti Silence" section is the most important situational IMO, if that is destroying your team you should grab those ASAP, highest priority.
Viscous He's a cutie. :)

魔液 技能顺序

爆汁魔球
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1
+
1
+
1
+
1
2
2
2
2
5
5
5
5
复原立方
+
1
+
1
+
1
+
1
2
2
2
2
5
5
5
5
绿水神拳
+
1
+
1
+
1
+
1
2
2
2
2
5
5
5
5
浓浆滚滚
+
1
+
1
+
1
+
1
2
2
2
2
5
5
5
5

Build 描述

This is a mixture of my personal build with adjustments from watching Vegas play ACTIVE GOO ORB gameplay.

It focuses entirely on spirit damage (shocker) and utilizing Goo Splatter and Goo Orb for decimating team fights.

I hate when builds don't tell you what you're supposed to replace! So, each item has an explanation on hover or in the category description.

There are also explanations for situationals down below, including what items to replace.

PLEASE NOTE: I AM NOT A MLG PRO VISCOUS. I just think he's really neat :>

- YumaK