T1/Lane options A good core will be about 4/5 of these READ NOTES FOR REASON
I500
I500
I500
I500
I500
I500
I500
I500
I500
I500
I500
T2/MidGame Core Read reasonings, DON'T GET ALL THE WEAPON ITEMS
III3500
II1750
II1250
II1750
II1250
II1250
II1250
II1250
II1250
II1250
II1250
T3/ Mid-Late Core DO NOT GET ALL OF THESE READ THE NOTES A LOT MORE NUANCE
III3500
III4250
III4250
III3500
III3500
III4250
III4250
III3500
III4250
III3000
III3000
III3000
III3000
II1250
II1250
II1250
III3000
III3000
T4 / LATE GAME Honestly just pick your poison here, I'll give my thoughts
IV9700
IV7450
IV6200
IV6200
IV6200
IV6200
IV7450
IV6200
IV6200
Orden de Habilidades de Kelvin
+
+
+
+
1
2
1
5
1
2
5
1
2
5
2
5
+
+
+
+
1
2
1
5
1
2
5
1
2
5
2
5
+
+
+
+
1
2
1
5
1
2
5
1
2
5
2
5
+
+
+
+
1
2
1
5
1
2
5
1
2
5
2
5
Descripción de la Build
This build supplies great damage and insane survivability due to Kelvins innate healing and spirit scaling. A general item guide for a damage kelvin using a grenade build as a base. If you prefer a beam just switch the order that beam and grenade are upgraded.