Early On double lanes stack regen more. Try to fill slots asap for value.
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Useful
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Core guns KD/Swift asap
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Core spirit QSR = 3
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Protection
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Alternatives
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Boosts All on 1
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Actives Hex/Decay early is great
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Rarely Add whatever
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Never Only for that one 40 min game
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Early Scarab the waves if you get harassed for ridiculous heals. Mark dominates open areas, while Monster Rounds lets you control waves. Push to enemy Guardian if possible. If your friendlies are getting dived on other lanes and you can turn it, just TP in. Combining Monster Rounds with Scarab melts objectives. Fill your slots asap, later on upgrade. One active purple is a good pick.
Mid Rush Headhunter. Get as many ganks and pushes going as possible. If your team is passive, get Unstoppable earlier for relatively safe splitpushing. Pushing deeper and denying enemy jungle pays Unstoppable back. With Traveler you'll always be on time for anything big. Goal is to build up secondary bullet resistance through damage items, in order to retain high damage while saving 4250 on Imp. Bullet Armor. Spirit Armor is still a must.
Late Don't get picked off and die solo. You boost the damage of everyone in your team, and have incredible CC in team fights.
Orden de Habilidades de Mirage
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Descripción de la Build
Gun build, focusing on the strongest parts of Mirage's kit.