Early Game Use balls to push creep waves and stuns to ward off attackers or gank
I500
I500
I500
I500
I500
I500
I500
Mid Game Enhance ability cooldown/duration/reach and weapon damage
II1250
II1250
II1250
II1250
II1750
III3500
III3500
Late Game/No Flex Top row first
III3500
III4250
III4250
IV6200
III3000
III3500
IV7450
Ball Flex Pick 2-3
II1250
II1250
II1250
IV6200
IV6200
IV7450
III4250
IV6200
Situational/Counters Flex Pick 1-2
II1250
II1250
II1250
III3000
IV6200
III4250
III4250
III4250
III3000
IV6200
IV6200
IV6200
II1250
III3000
II1250
Throw big balls At stunned enemies while they are debuffed by your weapon/power surge abiltiy, at creep waves or camps, or at walls/floor for area denial
Orden de Habilidades de Seven
+
+
+
+
1
1
1
2
2
5
2
5
1
2
5
5
+
+
+
+
1
1
1
2
2
5
2
5
1
2
5
5
+
+
+
+
1
1
1
2
2
5
2
5
1
2
5
5
+
+
+
+
1
1
1
2
2
5
2
5
1
2
5
5
Descripción de la Build
Ball Lightning (1) / Static Charge (2) AoE spirit damage and control centered build.
Lots of AoE damage, area denial, and stun. Power Surge (3) still provides great supplemental damage and spirit resist debuff.
Movement/HP/sustain are also enhanced for survivablity.
Throw big balls!