Lane Phase Very strong here, autos/1 can bully lane
I500
I500
I500
I500
I500
I500
I500
Buy only one before midgame
II1250
II1250
Early Game Improved burst early if fed // SOP on 1
II1250
II1250
II1250
II1250
III3500
III3000
III3500
For infernus/pocket matchups
II1250
III4250
Mid Game Reverb on 1/4, Cooldown on 1
III3500
IV6200
III3500
III4250
III3500
Late Game Warp stone or bottom row
IV9700
IV6200
IV6200
III3000
Situational Knockdown is solid CC, Crippling to help melt tanks
I500
III3000
III3000
IV6200
IV6200
IV6200
III3000
IV6200
II1250
Ordem de Habilidades de Garra Cinza
+
+
+
+
1
1
1
2
2
5
1
2
5
5
2
5
+
+
+
+
1
1
1
2
2
5
1
2
5
5
2
5
+
+
+
+
1
1
1
2
2
5
1
2
5
5
2
5
+
+
+
+
1
1
1
2
2
5
1
2
5
5
2
5
Descrição da Build
debuff red/rem for pocket/inf lanes
carry build
be in the air a lot, you'll take a majority spirit damage which this
build is made to be relatively tanky for spirit
enjoy