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proscuitt barrier witch build 61% wr

Vindicta

proscuitt barrier witch build 61% wr

Build de Vindicta por proscuitt

favorit build0

1 meses atrás

EARLY CORE
Tiro Reforçado na CabeçaI500
Cartucho BásicoI500
Bala de Ponta OcaI500
Cartucho de Alta VelocidadeI500
Botas de CorridaI500
Carga AdicionalI500
Explosão MísticaI500
Barreira de CombateII1250
Recarregamento CélereII1250
Velocidade ResilienteII1750
Barreira EncantadaII1250
Longo AlcanceII1250
Balas Rompe-ResistênciasII1250
MID CORE
ResiliênciaIII3000
Emblema ImaculadoIII3500
Glifo SilenciadorIII3000
Rajada de BalasIII3000
Recarga RápidaIII3500
Atravessador do VéuIII3000
Caça-CabeçasIII3500
Cartucho TitânicoIII3500
Explosão AprimoradaIII3500
SITUATIONAL ITEMS
Chicote AtrofianteII1250
Troca EtéreaIII3000
Vigor AdicionalI500
LATE CORE GC OR LS 1ST
Canhão de VidroIV6200
Disparo de SorteIV6200
InibidorIV6200
Recarga SuperiorIII4250
HERO COUNTERS (tanks and debuffers/status) MAGIC IS FOR CROW BLEED DEBUFF
Redutor de MalefíciosII1250
Maldição AnticuraII1250
Balas TóxicasIII3000
Removedor de MalefíciosIII4250
Duração SuperiorIII4250
Recarga SuperiorIII4250
Vulnerabilidade MísticaII1250
Exposição CrescenteIV7450
Desaceleração MísticaIII4250
EXPERIMENTAL
Pés LigeirosII1250
Aura HeroicaIII3000
Armadura Balística ReforçadaIII4250
Armadura Espiritual ReforçadaIII4250
Colete do VidenteIV6200
Avanço CinéticoII1250

Ordem de Habilidades de Vindicta

Estaca
+
1
2
+
1
2
+
1
2
+
1
2
5
5
5
5
Voo
+
1
2
+
1
2
+
1
2
+
1
2
5
5
5
5
Familiar Corvino
+
1
2
+
1
2
+
1
2
+
1
2
5
5
5
5
Assassinar
+
1
2
+
1
2
+
1
2
+
1
2
5
5
5
5

Descrição da Build

- don't rush to kill everything until 3k
- shields allow more dmg and are core to this build (sell for improved resist latermaybe)
- level all abilities twice for a more fluid playstyle (dont rush ult) unless your aim is insane [level 3 stake is VERY HELPFUL]
- split push and survive with silence stake level 3 and [flight cancel tech] (basically majestic leap with options)
- flight will help you take towers early with qsr (crow) / most lanes have out of bound areas you can escape to after taking objectives
-synergize disarm stake with silence glyph to compltely disable heros from fighting you (GREAT FOR TOWER PRESSURE/DMG)
-go left to right early core (brs is optional imo) long range can be first flex option
-mid core more freedom with how you want to play it (i usually get fort and sg to run down towers with level three stake)
-get more magic items for stronger crows for games that last long
-all 6k items are luxury