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Mo & Krill Are Funny Guys (Spirit Build)

隧底双煞

Mo & Krill Are Funny Guys (Spirit Build)

隧底双煞 创建者 jackofspadesman

favorit build0

1 个月前

Early Game Ability order to get scorn maxed out, dig maxed out, and then improved cooldowns | Buy generally this order | ONLY TAKE ONE OF SPRINT BOOTS OR EXTRA STAMINA DEPENDING ON WHICH YOU PREFER
近战吸血I500
疗愈子弹I500
猎怪弹I500
元灵常驻I500
疾跑靴I500
耐力补给I500
高速弹匣I500
灵力灌注I500
秘术爆发I500
灵力扩增I500
Mid Game Also generally in order. | Surge on 1 or 2 | If choked on slots, sell Melee Lifesteal and Restorative Shot
治疗强化II1250
元灵吸血II1250
轻盈飞步II1250
痛苦脉冲III3000
灵能涌动III3000
增强爆发III3500
灵力高涨III3500
疾速不怠II1750
超凡耐力III3500
碎魂子弹II1250
加速冷却II1250
余威回荡II1250
Late Game Take them as you want them tbh | Cooldown on 2 | Duration on 4
秘术脆弱II1250
灵力无边IV9700
超速冷却III4250
余威久久III4250
伤上加伤IV7450
吸血蝗IV6200
吸命重击III3500
无暇勋章III3500
I have extra souls and want more gun Ordered by price | General focus on sticking to Spirit stuff | I don't take these often
空尖结界I500
近战火拼I500
近战蓄力II1250
减速弹II1250
秘术射击II1250
猎人光环III3000
传送石III3000
炼金之火III3000
近身猛击III3500
元灵漫溢IV6200
沉默子弹IV7450

隧底双煞 技能顺序

蔑视
+
+
1
+
2
+
1
5
1
2
5
1
2
2
5
5
钻地
+
+
1
+
2
+
1
5
1
2
5
1
2
2
5
5
沙暴
+
+
1
+
2
+
1
5
1
2
5
1
2
2
5
5
连招
+
+
1
+
2
+
1
5
1
2
5
1
2
2
5
5

Build 描述

My personal Spirit Build for Mo and Krill which emphasizes doing as much damage as possible while disrupting the enemy in team fights.

I find Mo and Krill to be team players and not a hero that's going to completely carry a team with offense. They're a tank with great Crowd Control that help the team start and finish fights.

Skill order: 1->3->2->4 - 1 4 1 1 1 2 2 2 3 3 4 4 3
Scorn helps you sustain in lane and can finish creeps. Don't forget you can use this ability at any time when Dig is active or when Combo is active to finish them off! You're going to imbue this so you'll have Surge of Power active very often.
Sand Blast lets you disable the enemy's fire in lane and prevent denies or (dis)engage
Burrow (Dig) is used for big damage as well as engaging in fights. Use this to move around the map.
Combo is best used to disable an enemy Ult, prevent a heavy hitter from winning their team a fight, or to finish a chase on a fleeing enemy.

If you have any comments or questions DM me on discord @jackofspadesman