EARLY Left to right. Skip Extra Regen if you don't take a lot of damage. Aim for 40-50% bomb damage at 10 minutes
I500
I500
I500
I500
II1250
I500
I500
II1250
I500
STUN LANE
II1250
MID Left to right. FLEX SLOTS: Mystic Vuln & Reverb. Aim for 80-100% bomb dmg at 20 min
IV6200
II1750
II1250
II1250
II1250
III3000
IV6200
LATE OPTION 1: SELF BOMB Imbue bomb. Sell Spirit Strike. Requires 150-200% bomb damage. Very good when farmed
II1250
III3000
III4250
IV6200
III3500
III4250
III3500
IV9700
IV7450
LATE OPTION 2: FISHERMAN Imbue hook. Stand back and Knockdown -> Hook. Requires less bomb %. Easier in high MMR
III3000
III3000
III4250
IV6200
IV6200
III4250
IV9700
IV7450
IV6200
LUXURY Buy what you need the most! Silence/Curse against Immunes. Read item annotations!
IV6200
III3000
IV6200
IV6200
III3000
III4250
IV6200
IV6200
III3000
COMBO Hook-Uppercut-Bomb-Echo-Bomb. Make sure to aim upwards when using uppercut to make it easier. Once they start buying debuff removers, use alternate cast button to put 2 bombs on yourself and Warp Stone/Phantom Strike in
Bebop Fähigkeitsreihenfolge
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Build-Beschreibung
Bebop had a huge nerf that got reverted the day after so double bomb bebop is BACK! The only difference now is that you lose 6% bomb damage when you die so be slightly more cautious when building stacks! The overall dmg per stack got increased from 2.5% to 3%! Try to aim for 40-50% bomb damage per 10 minutes of game time. Detailed build can also be found on https://mobalytics.gg/deadlock/builds/bomb-bebop-averagejonas I have now added two late game paths as I have noticed in high MMR games it is harder to build stacks and the FISHERMAN playstyle might be easier to pull off. Good luck!