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Ice is Nice and Will Suffice

Kelvin

Ice is Nice and Will Suffice

Kelvin Build von Amondin

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vor 1 Monaten

Lane Core Unless you need something sooner, get everything in this guide left to right.
Rasante KugelnI500
HeilungsritusI500
ZähigkeitI500
Stiefel des SprintersI500
Mystische ReichweiteI500
HeilungswelleII1750
Early to Mid-game Core Buy Healbane before Healing Booster if the enemy team has a Health Nova or dedicated healer.
HeilverstärkungII1250
HeilungsfluchII1250
Verlängerte DauerII1250
Verbesserte AbklingzeitII1250
Stiefel des DauerläufersII1750
UnterdrückungII1250
Rettungs­strahlIII3000
Mystische SchwachstelleII1250
Pulsierende PeinIII3000
Mid to Late-Game Core All imbuements go into Arctic Beam.
Mystische VerlangsamungIII4250
Reduzierte AbklingzeitIII4250
Überlegene DauerIII4250
Verbesserte ReichweiteIII3500
Eskalierende BloßstellungIV7450
Final Spirit Upgrade Pick one of these.
Grenzenlose MagiekraftIV9700
Kevlarrüstung des WeissagersIV6200
EchosplitterIV6200
Mystischer HallIV6200
Vitality Slot Options Replace Health Nova with one of these when you get your 1's 2nd upgrade. Don't hesitate to replace 1 or 2 spirit items in your flex slots with any of these if you need them badly enough.
KolossIV6200
FeuererwiederungII1250
Schwächungs­entfernungIII4250
AderlasserIV6200
MetallhautIII3000
Schröpfende KugelnIV6200
InhibitorIV6200
Seelen­reinkarnationIV6200
UnaufhaltsamIV6200
Weapon Slot Options Check the annotations for details. Don't use any flex slots on these under almost any circumstances.
Steigende BelastbarkeitIII3000
Aura des JägersIII3000
Verbands­abzeichenIII3500
Alchemie-FeuerIII3000
Giftige KugelnIII3000
Teleport-SteinIII3000
Verkrüppelnder KopfschussIV6200
RasereiIV6200
Magische SättigungIV6200

Kelvin Fähigkeitsreihenfolge

Frostgranate
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5
Eispfad
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5
Arktischer Strahl
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5
Eiskuppel
+
+
1
+
2
+
5
1
2
1
5
2
5
1
2
5

Build-Beschreibung

This build focuses on the 3 and relies on items for healing support, which is dramatically more effective than focusing on the 1 for kill potential, and ends up preventing more damage to allies than your 1 would have healed anyway. You're much better off doing this and healing with your 1 late-game when you already have a lot of spirit items and want to sell Health Nova.