Early laning Buy in order, the mag to help early farming, then extra burst grenades to sustain lane presure, spirit has simply a lot of utility, while reach an boots add reliabillity to early dome and help secure kills






Early mid game Booted healing and a fast ability cycle set up your midgame, adding durability will make you not just dangerous but hard to remove as a threat, add slow resist/spirit shred to be harder to counter






Late mid game Burst grenades are a big power spike. RR really allows you to be a grenedeir monster. spirit is useful for everything your doing. Take armor as needed, reach for dome, t4 IS usually






Late game Lategame spirit scaling is core here, while taking curse against a fed carry and unstopable against cc can be impactful




Kelvin Fähigkeitsreihenfolge

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Build-Beschreibung
This build's focus is on bleading out your opponant with bursts of grenade fire, using beam and gun to finish them off. High durability helps you win any war of attrition, and good speed on your ice path allows real mobility. Built as well to take advantage of early dome powerspike.