Laning Phase Buy in any order.
I500
I500
I500
I500
I500
Optional Laning Phase Buy as needed.
I500
I500
I500
I500
Early Game Buy in any order.
II1250
II1750
II1250
II1250
II1250
Optional Early Game Buy at least 1 of these.
II1250
III3000
III3500
Mid Game Buy Superior Cooldown before Echo.
III3000
II1250
III4250
IV6200
Optional Mid Game Buy as needed.
III3000
III3000
III4250
III4250
III3500
Late Game left 2 right
IV6200
III4250
III3500
IV7450
IV6200
Optional Late Game Buy as needed.
IV6200
III3500
IV6200
III4250
IV9700
Your Game Plan You're tanky and have good abilities. Use turrets to kill everything that moves, wall to trap enemies and escape, heal for sustain and pushes, and your ult to push and teamfight. Your ult can kill the hard creep camp, your heal lets you trade shots in lane, and your huge magazine lets you last hit and deny orbs like a god. Focus on early survivability and weapon damage. Transition into turrets mid game. Late game your turrets are annoying monsters that heal you and make your enemies cry.
Your Big Gun Turrets are cool, and your eventual goal is to spam them, but you need to rely on your gun until the turret build is online. Do not fall for the bait that a turret build is good all game. Early game your turrets are annoying at best and free souls at worst. Once you've leveled your turrets once or twice they do become a minor threat, but even then, they don't scale as well as your gun until they have proper investment. A good turret build starts with a cheap and effective gun build. Learn to like your gun. It is a nice gun. We like our gun.
Your Turrets Your turret build comes online once you have Superior Cooldown and Echo Shard. Use your Echo Shard to drop two turrets in quick succession, allowing you to farm lanes and jungle camps by simply dropping two turrets, shooting the creeps once with your gun, and leaving to let the turrets solo them. In fights you can drop two right away and a third as soon as its available. The sudden influx of turrets will make you a big threat. Do note that your turrets greatest weakness is survivability. Strategically place them in fights so that they either benefit from your heal or are spread out to avoid dying to AOE spam.
Survivability Your biggest weakness is mobility. Enduring Speed and Fleet Foot have you mostly covered, but you might want to pick up Warp Stone or Superior Stamina in some games, too. Between your wall, heals, and eventual turret lifesteal, the only thing that kills you is a massive burst of damage or crowd control. They will try to run you down (because they hate you) so become a slippery turret spammer they can't catch.
McGinnis Fähigkeitsreihenfolge
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Build-Beschreibung
4 dylan xd ayy lmao