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Heavy Turret Focus

McGinnis

Heavy Turret Focus

McGinnis Build von Zippy the Squirrel

favorit build0

vor 1 Monaten

EARLY GAME Your first two items are dependant on how easy the lane matchup is. Get Wall first to either harass the enemy or prevent them from denying your souls. Then get Heal Specter so you don't have to dip into options B or C.
A) It's going great!
Rasante KugelnI500
Hohlspitz-KugelnI500
B) Taking a bit of heat but I'll manage
Monster-KugelnI500
Zusätzliche AusdauerI500
C) They're bullying me :(
HeilungsritusI500
Zusätzliche RegenerationI500
EssenzI500
Heilende KugelI500
TURRET ONLINE After your first two items, depending on how well the match is going, you'll probably have enough souls to unlock and get the first upgrade for your Turret. At this point you can start getting aggressive, or more so if you're dominating.
Zusätzliche AufladungI500
Stiefel des SprintersI500
Schild des ZauberersII1250
Stiefel des DauerläufersII1750
Verbesserte AbklingzeitII1250
Zusätzliche MagiekraftI500
FEAR TURRETS This is your target core that makes you Valuable. Get them in any order you wish. I prefer the order as lain here, unless the game isn't going super well, then I'll look to fill my slots first (SEE NEXT CATEGORY)
Schnelle AufladungIII3500
EchosplitterIV6200
Mystische SchwachstelleII1250
Heroische AuraIII3000
Eskalierende BloßstellungIV7450
UnterdrückungII1250
Mystische VerlangsamungIII4250
Reduzierte AbklingzeitIII4250
Slot fillers If the game isn't a total stomp, you'll want to fill out your other slots at some point. Sell the $500 items that don't upgrade to make room and grab these in whatever order you feel you need. Sell Extra Stamina for Colossus.
Magische KugelnII1250
Mystische ReichweiteI500
Verbesserte ReichweiteIII3500
Nahkampf­ansturmII1250
KolossIV6200
Verbands­abzeichenIII3500
KugelrüstungII1250
Verstärkte KugelrüstungIII4250
Verbesserte MagiekraftIII3500
game too long ughh Past the 30k soul mark, or roughly 30 minutes, you'll likely have all your slots filled and will be needing to get more T4 items to stay relevant. Try any of these that look promising to you. Shield items start losing effectiveness, so sell any shield items you have now.
AderlasserIV6200
Seelen­reinkarnationIV6200
Mystischer HallIV6200
Grenzenlose MagiekraftIV9700
Magische SättigungIV6200
Honorable Mentions Things that have changed in recent patches or have some value in a turret build that I didn't mention. Read Annotations for more information.
Schnellfeuer-MagazinI500
ZähigkeitI500
AuffrischungIV6200
Riesiges MagazinIII3500
Counter Items If a specific hero is dominating the game, consider buying some of these against them.
Anti-Initiator Abrams, Mo&Krill, Wraith, etc.
HeilungsfluchII1250
Schwächungs­reduzierungII1250
Schwächungs­entfernungIII4250
Reaktiver SchildII1250
Giftige KugelnIII3000
Anti-"press 4 to win"
MetallhautIII3000
FluchIV6200
Hemmende KugelnII1250
VerstummerIV7450
THEY'RE trying to counter YOU
UnaufhaltsamIV6200
Kevlarrüstung des WeissagersIV6200

McGinnis Fähigkeitsreihenfolge

Mini-Geschütz
+
+
+
1
2
+
5
1
2
5
1
2
1
2
5
5
Heilendes Gefäß
+
+
+
1
2
+
5
1
2
5
1
2
1
2
5
5
Spektralmauer
+
+
+
1
2
+
5
1
2
5
1
2
1
2
5
5
Sperrfeuer
+
+
+
1
2
+
5
1
2
5
1
2
1
2
5
5

Build-Beschreibung

A detailed guide on which items to get and when for a turret focused build.

Published for my sister, but you can check it out, too.

Updated 4-Oct-2024: Reorganized the counter items section, added more annotations.