Early Game
I500
I500
I500
I500
I500
I500
Regen As needed
I500
I500
I500
Early Mid Game
II1250
III3500
II1250
II1250
III3000
II1250
Late Mid Game
III3000
III3000
II1250
II1250
II1250
II1750
Late Game
IV6200
IV6200
III4250
III4250
III4250
IV6200
Ultra Late Game Game dependent
IV6200
IV6200
IV6200
IV6200
IV6200
IV9700
Situational Buy in Mid Game as needed, generally after headhunter
II1250
II1250
II1250
III3000
III3000
II1250
II1250
II1250
II1250
II1250
III3000
IV6200
III4250
II1250
II1250
Mirage Fähigkeitsreihenfolge
+
+
1
1
+
+
2
1
2
5
2
1
2
5
5
5
+
+
1
1
+
+
2
1
2
5
2
1
2
5
5
5
+
+
1
1
+
+
2
1
2
5
2
1
2
5
5
5
+
+
1
1
+
+
2
1
2
5
2
1
2
5
5
5
Build-Beschreibung
We want to win our lane through better trades and then become the unkillable ganker with heavy map presence.
Regarding skill build:
a) take tornado earlier if there is an important spell to dodge like bebop bomb or seven stun.
b) the skill 1/2/4 max point is situational, the most common route is shown