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Concerns of The Deep? I'm Punchin'

Viscous

Concerns of The Deep? I'm Punchin'

Viscous Build von Vinyl Mix

favorit build15,538

vor 1 Wochen

Early Game Buy left to right. Resto Shot can be skipped if you aren't struggling. If you get parried a lot, get Reactive Barrier. Move your mouse over the items for details!
Nahkampf­lebensraubI500
Heilende KugelI500
MagieschlagI500
Einfaches MagazinI500
Zusätzliche AufladungI500
Mystische ReichweiteI500
Rasante KugelnI500
Zusätzliche AusdauerI500
Stiefel des SprintersI500
Mid Game Buy left to right. If no flex slots, skip Bullet Resist Shred and buy it later.
Nahkampf­ansturmII1250
Aura des JägersIII3000
Heilender NahkampfIII3500
Pulsierende PeinIII3000
Stiefel des DauerläufersII1750
Reduzierte KugelresistenzII1250
Riesiges MagazinIII3500
Schnelle AufladungIII3500
Verbesserte ReichweiteIII3500
Verbands­abzeichenIII3500
Armors At your convenience! Barriers are good in early. Armors scale better in late.
KugelrüstungII1250
MagierüstungII1250
Verstärkte KugelrüstungIII4250
Verstärkte MagierüstungIII4250
Kampf­schildII1250
Schild des ZauberersII1250
Reaktiver SchildII1250
Schwächungs­entfernungIII4250
Late Game Buy left to right, or in any order. Feel free to grab more actives below!
Verkrüppelnder KopfschussIV6200
Verbesserte ExplosionIII3500
KolossIV6200
Eskalierende BloßstellungIV7450
AderlasserIV6200
Anti-Healing If the enemy heals a lot, consider those. They all stack together.
VerfallII1250
HeilungsfluchII1250
Giftige KugelnIII3000
Actives To spice things up, you can grab actives! Return Fire is always useful. Metal Skin can be used when facing Haze/Wraith. Phantom Strike allows you to dive in, and with Unstoppable enemies cannot parry you!
Alchemie-FeuerIII3000
FeuererwiederungII1250
MetallhautIII3000
PhantomschlagIV6200
UnaufhaltsamIV6200
Heilendes AmulettII1250
Rettungs­strahlIII3000
Situational & Counters These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
Kinetischer SpurtII1250
Magische KugelnII1250
Mystische KugelII1250
Hemmende KugelnII1250
Teleport-SteinIII3000
FeuerstoßIII3000
Magische SättigungIV6200
HeilverstärkungII1250
Majestätischer SprungIII3000
Überlegene AusdauerIII3500
InhibitorIV6200
Mystische SchwachstelleII1250
VerfallII1250
Fluch der LangsamkeitII1250
Glyphe der VerstummungIII3000
NiederschlagIII3000
FluchIV6200

Viscous Fähigkeitsreihenfolge

Glibber
+
+
+
+
1
2
1
2
5
5
1
2
5
1
2
5
Kubus
+
+
+
+
1
2
1
2
5
5
1
2
5
1
2
5
Glibberfaust
+
+
+
+
1
2
1
2
5
5
1
2
5
1
2
5
Schleimkugel
+
+
+
+
1
2
1
2
5
5
1
2
5
1
2
5

Build-Beschreibung

"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path! Get your enemies in bad positions using Puddle Punch (3) and use Melee Charge to deliver fatal blows!
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5