Lane - greens in any order, then CQ and HVM
I500
I500
I500
I500
I500
Early Options - as needed. RR for snowball
I500
I500
I500
Into Mid Game - Get as ordered, but get first 6k after Bullet Lifesteal. Remember to sell early 500's to make room if needed later!
II1250
III3500
I500
II1250
II1250
II1750
II1250
Fighting End Game - Usually better when even or ahead. Get to a backliner if possible without inting. First row then second row, order depending.
III3500
III3000
III3000
IV6200
III3500
IV6200
II1250
II1250
Splitting End Game - Usually better when behind to draw pressure off your team/base. Frenzy/Leech are a one or the other choice, based on slots.
IV6200
III3000
IV6200
IV6200
II1250
II1250
III3000
III3500
Options - Good situational picks after buying everything else (toxic bullets for healing reduction, for example)
III3000
III3000
III3000
III4250
III3000
IV6200
IV6200
III3000
Yamato Fähigkeitsreihenfolge
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5
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5
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5
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5
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1
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5
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5
Build-Beschreibung
Build focusing on split pushing with bullet damage items. Try not to group with your team and provide pressure in side lanes. Farm neutral camps as much as you can to get ahead. After GC, ensure both side lanes are pushing for your team before pressuring enemy base.